Econometrica: May, 2008, Volume 76, Issue 3
Collusion With Persistent Cost Shocks
https://doi.org/10.1111/j.1468-0262.2008.00845.x
p. 493-540
Susan Athey, Kyle Bagwell
We consider a dynamic Bertrand game in which prices are publicly observed and each firm receives a privately observed cost shock in each period. Although cost shocks are independent across firms, within a firm costs follow a firstāorder Markov process. We analyze the set of collusive equilibria available to firms, emphasizing the best collusive scheme for the firms at the start of the game. In general, there is a tradeāoff between productive efficiency, whereby the lowācost firm serves the market in a given period, and high prices. We show that when costs are perfectly correlated over time within a firm, if the distribution of costs is logāconcave and firms are sufficiently patient, then the optimal collusive scheme entails price rigidity: firms set the same price and share the market equally, regardless of their respective costs. When serial correlation of costs is imperfect, partial productive efficiency is optimal. For the case of two cost types, firstābest collusion is possible if the firms are patient relative to the persistence of cost shocks, but not otherwise. We present numerical examples of firstābest collusive schemes.
Supplemental Material
Supplement to "Collusion with Persistent Cost Shocks"
This document has three parts. The first part analyzes generalizations of our model to downward-sloping demand, imperfect substitutes, Cournot competition, and nonlinear cost functions. The second part describes a general dynamic programming approach to games with serially correlated private information. The third part establishes conditions for the existence of an equilibrium with productive efficiency for perfectly persistent types, and also includes an analysis of severe "belief threat" punishments.
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Supplement to "Collusion with Persistent Cost Shocks"
This document has three parts. The first part analyzes generalizations of our model to downward-sloping demand, imperfect substitutes, Cournot competition, and nonlinear cost functions. The second part describes a general dynamic programming approach to games with serially correlated private information. The third part establishes conditions for the existence of an equilibrium with productive efficiency for perfectly persistent types, and also includes an analysis of severe "belief threat" punishments.
View pdf